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pp. 2291-2315 | Article Number: ijese.2017.155
Published Online: December 28, 2017
Abstract
Learning environment could both directly and indirectly affect human learning in terms of abstract and concrete concepts. For education, classroom was regarded as one of significant learning environments which teachers and learners provided activities and instructional models to promote learners’ learning and help them achieve curriculum objectives. This research aimed to develop an e-future classroom (electronic future classroom) which consisted of several elements as follows: electronic innovative technology, education instruction, education environment, and evaluation standard. The e-future classroom was different from general classrooms since it was a learning resource combined with AR hologram technology and specially designed for deaf and hard of hearing (DHH) learners. Mixed reality learning environment was created to enhance instructional experience by focusing on visual learning to suite target learners through activities in class, instructional models, and knowledge and skill practices. Interactive learning was also emphasized using a variety of technologies such as image, animation, and virtual reality to improve learning efficiency of DHH learners via total communication instruction which was a main instructional model currently used in many schools for the deaf. This e-future classroom was beneficial to increase learning efficiency, learning achievement, information and communications technology (ICT) skill, and information literacy for the DHH learners.
Keywords: E-future Classroom, Mixed Reality Learning Environment, Deaf and hard of hearing (DHH)
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