(2019)
(2019)
(2019)
(2019)
(2019)
(2019)
(2019)
(2019)
(2019)
(2018)
(2018)
(2018)
(2018)
(2018)
(2018)
(2018)
(2018)
(2018)
(2018)
(2017)
(2017)
(2017)
(2017)
(2017)
(2017)
(2017)
(2017)
(2017)
(2017)
(2016)
(2016)
Special Issue - (2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2016)
(2015)
(2015)
Special Issue - (2015)
(2015)
(2015)
(2015)
(2012)
(2012)
(2012)
Special Issue - (2012)
pp. 1829-1845 | Article Number: ijese.2017.120
Published Online: October 21, 2017
Abstract
This study aims to analyses the effect of Phet computer simulation to the students' creativity increasing in Quantum Physics Learning. There were 120 students as the subject in physics education department at the Faculty of Mathematics and Natural Sciences of State University of Makassar. A pre-test and post-test creativity experimental design was used during which students were randomly assigned into either the experimental or the control group. Interview sheet, observation sheet, and questionnaire were used to obtain quantitative data. The results of the research indicate that there are significant differences between the experimental group and the control group in terms of creativity. Interview result shown that student whose was learned by computer simulation based learning believes that it helped them to improve their creativity in term of quantum subject. The students in the experimental group showed that they prefer to use learning tool namely software and it can help lecturer in teaching quantum physics. These findings support the idea that the students majoring at physics education should be trained in the use of computer simulations to improve their creativity. This puts a responsibility of the educational authorities for the procurement of computer simulation software to be used in teaching physics and other science subjects in University.
Keywords: Students’ Creativity, Quantum Physics Learning, Computer Simulation Based Learning
References
Abraham, M. R., W. J. (1986). The sequence of learning cycle activities in High School Chemistry. Journal of Research in Science Teaching, 23(3), 121-143.
Belloni,M & Cristian, W. (2006). Physiet quantum physics: an interactive introduction. Pearson Prentice Hall, Upper Saddle River, N.J.
Bono. (2007). Revolusi Berpikir. Bandung Mizan Media Utama.
Bruner, J. S. (1960). The Process of Education. Cambridge: Harvard University Press.
Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley & Sons.
Creswell. J. W & Plano Clark, V. L. (2007). Designing and Conducting Mixed Methods Research. London: Sage Publications.
Ekmekci, A. (2015). A Case Study for Comparing the Effectiveness of a Computer Simulation and a Hands-On Activity on Learning Electric Circuits. Eurasia Journal of Mathematics, Science & Technology Education, 11(4), 765-775.
Finkelstein, N, Adams. W.K, Keller. C.J, Kohl. P.B, K.K. Perkins, Podolefsky. N.S, Reid. S., LeMaster, R. (2005). When learning about the real word is better done virtually: a study of substituting computer simulations for laboratory equipment. Phys. Rev. ST: Phys. Educ. Res. 1, 010103.
Flisher, C. (2010). Getting plugged in: an overview of internet addiction. Journal of paediatrics and child health, 46(10), 557-559.
Floropoulos, J., Spathis, C., Halvatzis, D., & Tsipouridou, M (2010). Measuring the success of the Greek taxation information system. International Journal of Information Management, 30(1), 47-56.
Frankel, J. R. W. (2009). How To Design and Evaluate Research in Education. New York: Mc.Graw-Hill.
Harrison, A. G. & Treagust, D.F., (2000). Learning about atoms, molecules, and chemical bonds: A case study of multiple-model use in grade 11 chemistry. Int. J.Sci.Edu, 84, 352-381.
Hawi, N. S. (2012). Internet addiction among adolescents in Lebanon. Computers in Human Behavior, 28(3), 1044-1053. doi: 10.1016/j.chb.2012.01.007
Heinric, R. M., M & Russel, J.D. (1996). Instruction Technology for Teaching and Learning: Designing Instruction, integrating Computers and using Media. 3rd Ed. Upper Saddle River, NJ: Merril Prentice Hall. London: Routledge.
Huang, R. T., et. al (2012). Investigating the roles of perceived playfulness, resistance to change and self‐management of learning in mobile English learning outcome. British Journal of Educational Technology, 43(6), 1004-1015.
Ilham. (2006). A Comparison of Computer-Based and A Lecture-Based Computer Literacy Course: A Turkish Case. Eurasia Journal of Mathematics, Science and Technology Education, 2(3).
Irina, L. P. D., et. al. (2016). Design Education: Peculiarities of Design Students’ Creativity Development. International Journal Of Environmental & Science 2016, 11(13), 6221-6622.
Joyce, B., Weil, Marsha & Showers, B. (1992). Models of Teaching. Fourth Edition. Boston: Allyn & Bacon.
Kuo, P.H. (2016). Effects of Synchronous Web-Based Instruction on Students’ Thinking Styles and Creativity. Eurasia Journal of Mathematics, Science & Technology Education, 12(3), 609-619.
Northcott, B; Milliszewska & Dakich,E. (2007). ICT for Inspiring Creative Thinking. Proceeding Ascilite Singapore.
Olakanmi, E. E. (2015). The effects of a web-based computer simulation on students’ conceptual understanding of rate of reaction and attitude towards chemistry. Journal of Baltic Science Education, 14(5), 627-640
Ridong Hu, Yi-Yong Wu & Chich-Jen Shieh. (2016). Effects Of Virtual Reality Integrated Creative Thinking Instruction On Students’ Creative Thinking Abilities. Eurasia Journal of Mathematics, Science & Technology Education, 2016, 12(3), 477-486
Rothes, A., Lemos, M. S., & Gonçalves, T. (2014). Motives and Beliefs of Learners Enrolled in Adult Education. Procedia-Social and Behavioral Sciences, 112, 939-948.
S.B. McKagan, S. B., K.K. Perkins, M., Dubson, C. M., S. Reid, R. L., & Wieman, C. E (2008). Developing and Researching PhET Simulation for Teaching Quantum Mechanics. Physics Education Technology Journal.